Setcha’s Blog











{March 6, 2009}   Box- the before and after thoughts

The making of–

I went through alot of different ideas for this game, like making an RPG where the box is the playing field and the tokens would be a tac or something else that would stick to the board when you are on the side. But then I came to problem of “what if the player ends up on the bottom…” so  decide that would either mean you lose or win, but I gave up on the idea. Then I got lost on what I wanted to do so I went and watched a murder mystery show with my mom. That’s where the dead people came from. Elizabeth told me that after people are dead their bodies twitch for awhile, and that’s where the name came from. After that it was all a matter of  reseaching different kinds of deaths, printing them out and making all the pieces in the game death related. Elizabeth really liked the idea of charades so she pushed me to continue on this path, so I did, adding different challenges depending on the number rolled on the die. The most time consuming thing was pasting the card fronts and backs to a normal playing card so they are not see through and so they are sturdy. Elizabeth gave me the coufin box which helped to procure ideas as well and ended with “Ugh! Twitchy Dead People!”

Playtesting–

Needless to say, everyone died. XD which was of course the purpose of the game. People really didn’t complain about anything in the game. One thing that was noted was with the lopsided skull die, it wsa harder to roll a 1 or a 2 so people didn’t get to play those “mini games” as often. Since it was harder to roll a 1 or a 2 it would make sence that the minigames that corrispond with the those numbers to be more difficult to play, which they are, 1 is acting and 2 is singing. Because of this I didn’ see a need to change anything about this. Other comments that I got ended up being I would say this… but you alreagy fixed that game flaw. So in the end people enjoyed it the way it was. I even got a couple people saying that they’d buy it if it were sold in a store. The next class period after playing my game, one player said that she was telling everyone that she talked to about it and that if she had it she’d play it again. Another comment that was made was that the diversity of the minigames kept the players attention, even though we had to refer back to the rules to see which number related to which game, but this didn’t seem to be a problem, and players eventually started to remember what was what towards the end of the game. We ended up playiing for about an hour and a half, totally losing track of time. When I looked at the clock I decided we’d better stop playing so we could test the other players games. In the end I think this was one of my more enjoyed games 🙂

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